Pink just like fire guitar
Nerscylla uses a Technical attack, then Sealing/Sleep Needle which are Power-related, then another Technical if it’s unsuccessful. Aptonoth for example, only uses Power attacks, which makes them easy to beat. The head to head aspect is simple enough to understand against regular monsters, but boss monsters mix up their attack patterns, forcing you to learn and memorize them like you would in a traditional Monster Hunter game. There are other neutral skills that can be used that do not trigger head to heads. If you win the “head to head” three times, you down the monster, and vice-versa. You can also use the “Pokémon style” colour coding to know at a glance (Power is red, Technical is green, Speed is blue). The game uses a rock-paper-scissors formula when fighting: Power beats Technical, Technical beats Speed, and Speed beats Power. You can see who is attacking who by a red line that links you and the enemy monster, or you can tell by following the monster’s line of sight. You and your “Monstie” (what friendly monsters are called), fight against 1-3 enemy monsters.
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Only at the end of the game do they decide to do more with the cast, but it’s way too late by then.Īs mentioned before, Stories is a turn-based RPG. Your childhood friends, Lilia and Cheval, split off early in the story Avinia, a fellow Rider, is only around during certain portions of the story and pretty much every other named character is tossed aside after a single chapter. That’s unfortunate, since the game starts off pretty well in terms of its story, and I was excited to finally have characters that I could attach a name to and connect with. While the story does eventually get back on track, it is never anything more than a prod to get you into new areas. It takes a couple of story chapters for the story to even come back at all, though, and I almost forgot what the story was about in that time. This is not unusual Monster Hunter games typically leave the story by the wayside after the beginning of the game so that you can focus on taking on the monsters. After one of your childhood friends, Cheval, runs off to fight blighted monsters himself, the village chief decides that it is best if you leave the village to explore the world and combat the Black Blight.Īfter the initial introduction of the characters and the start of the journey, the story takes a back seat. The only known way to expel the Black Blight is for Riders to use their Kinship Stones, the symbol of the Riders. This changes with the arrival of the Black Blight, a mysterious disease that turns monsters aggressive. In order to preserve your way of life, the village elders have prevented any Riders from leaving the village. Since ancient times, your people have stood with monsters as allies, hand in claw. You play as a Rider, who lives in a remote village. Will this spin-off be able to impress this veteran Hunter?
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However, this is a new direction for the series. I’ve been playing Monster Hunter since the series’ conception back in 2004, and I thought I had seen just about everything at this point. Instead of exclusively hunting monsters, you befriend them and they fight alongside you. Instead of the emphasis on multiplayer, Monster Hunter Stories is a largely single-player experience. Instead of the frenetic action of weaving in and out while fighting a monster, Monster Hunter Stories is a traditional turn-based RPG. Monster Hunter Stories is pretty much the exact opposite of everything you would expect out of a traditional Monster Hunter game.
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While you can play these games single-player, multiplayer is highly encouraged.
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Few things are more satisfying than slaying your first monster or taking down a 100-foot behemoth after a half-hour fight. You play as a Hunter, and you take on quests to hunt down giant monsters with a group of other Hunters rinse and repeat as you go through the ranks from 1 star to G rank. Monster Hunter games have a pretty simple concept.